Hi guys.

I realise this isn't really a java3D question, but a lot of you guys are
using your java3D to develop games, so I wanted to run this by you ...

I have a game that I'd like to send out to a few pepes to play-test with me.
I can see one of these geeks that I'll send it to decompiling the code and
changing a few classes to cheat :)
Relying on obfuscation is just not giving due credit to the patience of a
game hacker :)

How do you chaps protect your code against against being decompiled ? Is
there a method you use to compile the whole thing into an .exe ? Do you
compile resources in too ?

Cheers

Toby

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