You may wish to have a look at our product Excelsior JET: http://www.excelsior-usa.com/jet.html
It will compile your entire game into a true Windows EXE file and bind resources (images, audio clips, etc.) to it. IMPORTANT: please read this FAQ section regarding runtime requirements first: http://www.excelsior-usa.com/jetfaq.html#apprtreq Hope this helps, Dmitry > -----Original Message----- > From: Toby Stephens [SMTP:[EMAIL PROTECTED]] > Sent: Friday, April 19, 2002 6:44 PM > Subject: Game Distribution - Securing Code > > Hi guys. > > I realise this isn't really a java3D question, but a lot of you guys are > using your java3D to develop games, so I wanted to run this by you ... > > I have a game that I'd like to send out to a few pepes to play-test with > me. > I can see one of these geeks that I'll send it to decompiling the code and > changing a few classes to cheat :) > Relying on obfuscation is just not giving due credit to the patience of a > game hacker :) > > How do you chaps protect your code against against being decompiled ? Is > there a method you use to compile the whole thing into an .exe ? Do you > compile resources in too ? > > Cheers > > Toby =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
