You may wish to have a look at our product Excelsior JET:

http://www.excelsior-usa.com/jet.html

It will compile your entire game into a true Windows EXE file and bind
resources (images, audio clips, etc.) to it.

IMPORTANT: please read this FAQ section regarding runtime requirements
first:

http://www.excelsior-usa.com/jetfaq.html#apprtreq

Hope this helps,

Dmitry


> -----Original Message-----
> From: Toby Stephens [SMTP:[EMAIL PROTECTED]]
> Sent: Friday, April 19, 2002 6:44 PM
> Subject:      Game Distribution - Securing Code
>
> Hi guys.
>
> I realise this isn't really a java3D question, but a lot of you guys are
> using your java3D to develop games, so I wanted to run this by you ...
>
> I have a game that I'd like to send out to a few pepes to play-test with
> me.
> I can see one of these geeks that I'll send it to decompiling the code and
> changing a few classes to cheat :)
> Relying on obfuscation is just not giving due credit to the patience of a
> game hacker :)
>
> How do you chaps protect your code against against being decompiled ? Is
> there a method you use to compile the whole thing into an .exe ? Do you
> compile resources in too ?
>
> Cheers
>
> Toby

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