Hi > Can someone tell me what Volume Rendering does? Volume rendering does render a volume instead of a surface. Popular methods are raycasting, image-based-stuff like shear-warp. Or using 2D/3D texture slices.
>If I have an array of bufferedImage objects, I can form a Texture3D >object. What does volume rendering mean? If I had a transparent cube to In this case you store your 3D volume data in a texture and render different transparent slices by applying corresponding texture coordinates. By correct order rendering and blending a volume like blurry object appears. Well this is of course all simplified in real it's a bit more complicated. Why not read some research papers from IEEE Visualization conferences on this topic? Or Siggrapgh '98 Westerman et al "Efficiently using Graphics Hardware in Volume Rendering Applications" EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
