Hi, I was wondering if anybody could point me at a good (detailed) discussion of the advantages and disadvantages of the various geometry array types. I would like info on things such as the relative performance and memory usage of indexed versus non index, triangle fan vs triangle strip etc.
I have done some searching and looked in a few books but can't find a good summary of these issues. A good tutorial on creating geometry with all the various array types would be great too. All the tutes I have found have been focused on the complete novice and have only covered one simple type. Cheers, Brad ---------------------------------------------------------------------------- This Email may contain confidential and/or privileged information and is intended solely for the addressee(s) named. If you have received this information in error, or are advised that you have been posted this Email by accident, please notify the sender by return Email, do not redistribute it, delete the Email and keep no copies. ---------------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".