Hi,

Does anyone have a small example of a program that places a transparent
texture onto an shape?  I'm having issues similar to those mentioned on the
bug parade( the texture displays correctly, but the shape behind it comes
out black or white and sometimes other things, but never transparent).
All the bugs related to this seem to be closed, but I still can't figure out
how
to make it work!

I'm trying to use OrientedShape3D's to place trees on terrain - having the
white or black background around them is kind of annoying ;).

Thanks,

--russell

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