thanks for reviewing,

I guess I could avoid the problem drawing only a specific area of the
offscreen buffer on another BufferedImage and then blitting this one. But
then I have another drawing step, which will needed because there is no
drawAndFlushImage(BufferedImage, x, y, WIDTH, HEIGHT ImageObserver ) in
J3DGraphics2D. so it would be negative for performance.

second trick could be drawing quad with adjusted Texturecoordinates and
attaching it to the the main viewplattform but also some offscreenbuffer-
pixels are not needed.

but hoping one of the next realeses will fix the bug :-)

greetings
-Michael Nischt


----- Original Message -----
From: "Mark Hood" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, April 27, 2002 4:17 AM
Subject: Re: [JAVA3D] Offscreen Rendering


> > Date:         Wed, 24 Apr 2002 00:27:45 +0200
> > From: Michael Nischt <[EMAIL PROTECTED]>
> >
> >     I'm writting an OffScreen Rendering Demo, but got two problems:
> >
> >     2. the main View and the others have equal properties, also
> > TransformGroups the ViewPlattforms, which are attached, have equal
> > transforms. Unfortunally the output of the main View is different. I
> > guess that it has s.th. to do with the View policy or Canvas3D's size
> > but can't find the excact reason..
>
> I was able to reproduce this problem with your demo and submitted bug
> 4676035 -- "Off screen rendering has off-center view" for investigation.
>
> -- Mark Hood
>
>
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