thanks for reviewing, I guess I could avoid the problem drawing only a specific area of the offscreen buffer on another BufferedImage and then blitting this one. But then I have another drawing step, which will needed because there is no drawAndFlushImage(BufferedImage, x, y, WIDTH, HEIGHT ImageObserver ) in J3DGraphics2D. so it would be negative for performance.
second trick could be drawing quad with adjusted Texturecoordinates and attaching it to the the main viewplattform but also some offscreenbuffer- pixels are not needed. but hoping one of the next realeses will fix the bug :-) greetings -Michael Nischt ----- Original Message ----- From: "Mark Hood" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, April 27, 2002 4:17 AM Subject: Re: [JAVA3D] Offscreen Rendering > > Date: Wed, 24 Apr 2002 00:27:45 +0200 > > From: Michael Nischt <[EMAIL PROTECTED]> > > > > I'm writting an OffScreen Rendering Demo, but got two problems: > > > > 2. the main View and the others have equal properties, also > > TransformGroups the ViewPlattforms, which are attached, have equal > > transforms. Unfortunally the output of the main View is different. I > > guess that it has s.th. to do with the View policy or Canvas3D's size > > but can't find the excact reason.. > > I was able to reproduce this problem with your demo and submitted bug > 4676035 -- "Off screen rendering has off-center view" for investigation. > > -- Mark Hood > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".