Hi there, I'm using a Background node with an image, like this
Background bg = new Background(image2d); bg.setImageScaleMode(Background.SCALE_REPEAT); if I don't have any textures in the scene, the background appears OK. But if I have some scaled textures, scaling is somehow applied to the background image, too !?! is this a known bug ? (I'm using j3d 1.3 beta1, OpenGL, on Windows ME) -- Peter =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".