Hi there,

I'm using a Background node with an image, like this

        Background bg = new Background(image2d);
        bg.setImageScaleMode(Background.SCALE_REPEAT);

if I don't have any textures in the scene, the background appears OK.
But if I have some scaled textures, scaling is somehow applied to the
background image, too !?!

is this a known bug ?

(I'm using j3d 1.3 beta1, OpenGL, on Windows ME)


-- Peter

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