>Date: Mon, 29 Apr 2002 09:48:45 +0200
>From: "Schäfer, Peter" <[EMAIL PROTECTED]>
>Subject: [JAVA3D] background image: strange scaling
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>Delivered-to: [EMAIL PROTECTED]
>
>Hi there,
>
>I'm using a Background node with an image, like this
>
>        Background bg = new Background(image2d);
>        bg.setImageScaleMode(Background.SCALE_REPEAT);
>
>if I don't have any textures in the scene, the background appears OK.
>But if I have some scaled textures, scaling is somehow applied to the
>background image, too !?!
>
>is this a known bug ?

No.

>
>(I'm using j3d 1.3 beta1, OpenGL, on Windows ME)
>
Do you mean if you set Texture Transform matrix in one of
scene texture, the background texture also got transform ?
If not, how do you set the scale texture ?

Please send us a test program to investigate.

You can workaround this by using 

java -j3d.backgroundtexture=false yourApps

Thanks for your bug report.

- Kelvin
-----------------
Java 3D Team
Sun Microsystems Inc.

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