>Date: Mon, 29 Apr 2002 09:48:45 +0200 >From: "Schäfer, Peter" <[EMAIL PROTECTED]> >Subject: [JAVA3D] background image: strange scaling >To: [EMAIL PROTECTED] >MIME-version: 1.0 >Delivered-to: [EMAIL PROTECTED] > >Hi there, > >I'm using a Background node with an image, like this > > Background bg = new Background(image2d); > bg.setImageScaleMode(Background.SCALE_REPEAT); > >if I don't have any textures in the scene, the background appears OK. >But if I have some scaled textures, scaling is somehow applied to the >background image, too !?! > >is this a known bug ?
No. > >(I'm using j3d 1.3 beta1, OpenGL, on Windows ME) > Do you mean if you set Texture Transform matrix in one of scene texture, the background texture also got transform ? If not, how do you set the scale texture ? Please send us a test program to investigate. You can workaround this by using java -j3d.backgroundtexture=false yourApps Thanks for your bug report. - Kelvin ----------------- Java 3D Team Sun Microsystems Inc. ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".