Andreas Bauer wrote: > example, the unit stops moving and starts shooting, so another animation > must be played back. How can I do this ? > One of our modeler asked me how to export/create multiple animations per vrml > file with 3d studio max, but I know nothing about 3d studio max. Can anybody > give me/him a suggestion?
Well my first bit of advice is that this is probably not a good use for VRML. VRML's event model is reasonably OK, but the granularity is very poor. For example, the minimum time unit in VRML is 1 second, so you can't control anything with any accuracy. In addition, you really don't have much detail to play with, nor any control over the rendering process. In VRML loaders, they have their own runtime engine built in as you are loading the files. These will operate independently of the rest of your game engine, which is really not a good idea. I have one of two recommendations if you want to use VRML: Either build the entire game in VRML, not just the simple models, or only build static models and load them with a VRML loader and then do the animation yourself. However..... I would recommend that you don't use VRML at all, and try something like the Neverwinter Nights or Milkshape file formats as they are much more more suited to gaming applications than VRML is. There's a bunch of loaders for these on the j3d.org loader page: http://www.j3d.org/utilities/loaders.html (FWIW, we got a submission today for another AC3D loader too. That might be worth looking at, once I update the pages) -- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".