Andreas Bauer wrote:

> example, the unit stops moving and starts  shooting, so another animation
> must be played back. How can I do this ?
> One of our modeler asked me how to export/create multiple animations per vrml
> file with 3d studio max, but I know nothing about 3d studio max. Can anybody
> give me/him a suggestion?

Well my first bit of advice is that this is probably not a good use for
VRML. VRML's event model is reasonably OK, but the granularity is very
poor. For example, the minimum time unit in VRML is 1 second, so you
can't control anything with any accuracy. In addition, you really don't
have much detail to play with, nor any control over the rendering
process. In VRML loaders, they have their own runtime engine built in as
you are loading the files. These will operate independently of the rest
of your game engine, which is really not a good idea.

I have one of two recommendations if you want to use VRML: Either build
the entire game in VRML, not just the simple models, or only build
static models and load them with a VRML loader and then do the animation
yourself. However.....

I would recommend that you don't use VRML at all, and try something like
the Neverwinter Nights or Milkshape file formats as they are much more
more suited to gaming applications than VRML is. There's a bunch of
loaders for these on the j3d.org loader page:

http://www.j3d.org/utilities/loaders.html

(FWIW, we got a submission today for another AC3D loader too. That might
be worth looking at, once I update the pages)

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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