Hello,

just a wild guess: In the game Aquanox, some people experienced the
same behavior. Delays in rendering every two seconds, especially on
high end hardware. It turned out, it wasn´t the rendering, but the
simulation which caused the delays.
At the time of investigation into this problem I wasn´t part of the
development team anymore, so i only speak from hearsay:

The apparent cause was a hardware bug in the AMD Athlon series,
related to the use of the high performance timer as simulation clock.
Under high load the timer oscillated, the simulation halted every 2
seconds. The J3DTimer class uses this timer, right?

Cheers,
        Ole

Waiting for beta 2 on:
http://www.blackdown.org/java-linux/java2-status/java-3d-status.html


Joerg 'Herkules' Plewe <[EMAIL PROTECTED]> writes:

> From: Joerg 'Herkules' Plewe <[EMAIL PROTECTED]>
> Subject:      Re: [JAVA3D] Java 3D 1.3 Beta2
> To: [EMAIL PROTECTED]
> X-Sent: 4 hours, 30 minutes, 33 seconds ago
> Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>
> Hi Kelvin!
>
> Ok, here some more heuristic findings with the DX implementation. Now, I
> tested @home with XP, GeForce2Ti, driver 6.13, DX8.1 as it comes with the
> DXSDK (no debug-dlls installed). @work, it has been W2K, GeForce2MX, 6.13,
> DX8.1
>
> Obviously, the GC is not the reason, it stays completely calm. The phenomen
> does not show up all the time here, but seems to be correlated with the
> current FOV. So I have to fly around a bit in order to see it.
>
> Surprisingly, the TaskManager does not show any significant CPU usage (~8%)
> under 'normal' conditions, although the simulations runs with ~25fps and a
> real lot of geometry. When the delays show up, the CPU usage also climbs to
>>50%.
>
> Later more,
>


--
Ole Arndt
-------------------------------------------------------
IN MY OPINION anyone interested in improving himself should not rule out
becoming pure energy.
                -- Jack Handley, The New Mexican, 1988.

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