Spectacular !

Just a quick comment though. Mind you this is from somebody
whose education has a big lacuna when it comes to game
programming. What I noticed was that the character in the
game always appears to be in the dark even as it is progressing
toward a sunlit horizon. Is it because the special effects
appear more accentuated in a dark background ? I have generally
noticed that particle simulators favor a blackground color that matches
the color of the quad which contains the lit particle. Would it
be expensive to merge the quad color with the background using
a mask of some kind to produce background color independent effects ?

Was impressed by that helical lightning type effect.

Regards

Raj

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