I would like to "record" the canvas while my application is running. So, in the postSwap method of my subclassed Canvas3D class, I read the raster from the graphics context, then get the buffered image from the raster (Raster.getImage().getImage()). I then store this BufferedImage in an array so I can write the image to disc later (to keep the application framerate interactive).
However, after I've finished recording and I get the stored images to write to disc, I find that all the images are the same as the current frame being displayed (suggesting that the ImageComponent is returning a reference to its BufferedImage data). The default behavior of ImageComponent is to copy the data on set and get, but since this did not seem to be working I also manually set the copy flag in the constructor. This did not work either. As a fix, I create a new ImageComponent2D with a new BufferedImage object every frame, which works but is not optimal. Is the ByCopying flag not being set in ImageComponent2D? Thanks, Sean ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".