Joćo Paulo Menegatti wrote: > how I do to get more quality in the texture (file .png) ? > > > I assume you mean without providing more pixels. You can always make the texture larger as needed but its expensive in memory usage.
Another route is to change the minification and magnification filter settings. These settings are used whenever a texture needs to scaled which is common. An example, you have an object with texture that has a screen space representation of 16x16 pixels... if your texture map is 64x64 then it will be downsampled to something closer to 16x16. This is where the minification filter comes into play. You can use the NICEST setting to get the most pretty representation. Try reading the Texture javadoc for specifics on the different methods. So to enable this on the Texture you would call: myTexture.setMinFilter(Texture.NICEST); You also should look at the magfilter. One related issue is if your texture is not a power of 2 on both sides(like 64x128 is, 63x127 is not). Java3D requires the texture to be a power of 2, so most loaders will automatically convert the texture for you. The quality of this conversion varies by loader. So I'd recommend converting the texture yourself in something like photoshop. This will also increase your load speed. -- Alan Hudson President: Yumetech, Inc. http://www.yumetech.com/ Web3D Open Source Chair http://www.web3d.org/TaskGroups/source/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".