Hi, I am trying to load up a 3d image of the brain. I have 16 MR images of the brain. I have a DICOM class that decodes the images and stores them as an awt image. I convert these images to buffered images and store them in an array of buffereImage
bufImage[i] = awt image.getGraphics.drawImage(0,0,imageobserver) or something like that....java has no problems in compiling this. Now, I take this array of buffered images and create an ImageComponent3D object. I set the format to RGB. Then I create a texture3D object using this imagecomponent. I set the textureattributes and setEnable to be true.. Then I create a Box object with texture coordinates generated. I set the appearance with the texture3d object and apply this to the box. I still get canvas.queryProperties saying that the texture3DAvailable = false. I am using an Origin 3400 Onyx system. Its on a network. Shouldn't the program be able to look for the OpenGL stuff to do the 3D texturing? What am I doing wrong. Thanks __________________________________________________________________ Your favorite stores, helpful shopping tools and great gift ideas. Experience the convenience of buying online with Shop@Netscape! http://shopnow.netscape.com/ Get your own FREE, personal Netscape Mail account today at http://webmail.netscape.com/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".