Hi,
I am trying to load up a 3d image of the brain. I have 16 MR images of the brain. I 
have a DICOM class that decodes the images and stores them as an awt image. I convert 
these images to buffered images and store them in an array of buffereImage

bufImage[i] = awt image.getGraphics.drawImage(0,0,imageobserver)
or something like that....java has no problems in compiling this.

Now, I take this array of buffered images and create an ImageComponent3D object. I set 
the format to RGB. Then I create a texture3D object using this imagecomponent. I set 
the textureattributes and setEnable to be true..

Then I create a Box object with texture coordinates generated. I set the appearance 
with the texture3d object and apply this to the box.

I still get canvas.queryProperties saying that the texture3DAvailable = false.

I am using an Origin 3400 Onyx system. Its on a network. Shouldn't the program be able 
to look for the OpenGL stuff to do the 3D texturing? What am I doing wrong.

Thanks



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