This is mostly dependent upon how you are generating texture
coordinates, so I would look there.

Doug Twilleager
Java 3D Team
Sun Microsystems


>Subject: [JAVA3D] Reflection Mapping: it's beautiful, but...
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
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>
>Hi folks,
>
>I just started playing around with reflection mapping, using a
>TextureCubeMap.
>The first results are breathtaking, really a nice technique ;-)
>
>however, I have a question:
>when the map is projected onto a sphere (like in the attached image),
>the bottom face of the cube is spread around the rim of the sphere
>(the bottom face is the turquoise colored rim).
>
>It appears to me like the cube is mapped only to the visible hemisphere.
>I think this is hardly realistic !?
>
>Could someone explain why this must be so ?
>(without going too deep into projective geometry ;-)
>
>Thanks in advance, Peter
>
>
>
>
>
> <<sphere.jpg>>

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