This is mostly dependent upon how you are generating texture coordinates, so I would look there.
Doug Twilleager Java 3D Team Sun Microsystems >Subject: [JAVA3D] Reflection Mapping: it's beautiful, but... >To: [EMAIL PROTECTED] >MIME-version: 1.0 >Delivered-to: [EMAIL PROTECTED] > > >Hi folks, > >I just started playing around with reflection mapping, using a >TextureCubeMap. >The first results are breathtaking, really a nice technique ;-) > >however, I have a question: >when the map is projected onto a sphere (like in the attached image), >the bottom face of the cube is spread around the rim of the sphere >(the bottom face is the turquoise colored rim). > >It appears to me like the cube is mapped only to the visible hemisphere. >I think this is hardly realistic !? > >Could someone explain why this must be so ? >(without going too deep into projective geometry ;-) > >Thanks in advance, Peter > > > > > > <<sphere.jpg>> =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
