What graphics card are you running on?  Do you have the
example program you can send us?

Doug.


>Subject: Re: [JAVA3D] Reflection Mapping: it's beautiful, but...
>To: [EMAIL PROTECTED]
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>
>
>
>> -----Original Message-----
>> From: Doug Twilleager [mailto:[EMAIL PROTECTED]]
>>
>> This is mostly dependent upon how you are generating texture
>> coordinates, so I would look there.
>>
>
>it's:
>
>        TexCoordGeneration(TexCoordGeneration.REFLECTION_MAP,
>TexCoordGeneration.TEXTURE_COORDINATE_3)
>
>are there more parameters that I can influence ?
>setting the S,T and R planes had no effect at all  ...
>
>.. and yet I have another question:
>
>in the attached image there is a clearly visible, ugly "gap"
>between the purple and blue face.
>
>any idea where these are coming from ?
>
>-- Peter
>
>> Doug Twilleager
>> Java 3D Team
>> Sun Microsystems
>>
>>
>> >Subject: [JAVA3D] Reflection Mapping: it's beautiful, but...
>> >To: [EMAIL PROTECTED]
>> >MIME-version: 1.0
>> >Delivered-to: [EMAIL PROTECTED]
>> >
>> >
>> >Hi folks,
>> >
>> >I just started playing around with reflection mapping, using a
>> >TextureCubeMap.
>> >The first results are breathtaking, really a nice technique ;-)
>> >
>> >however, I have a question:
>> >when the map is projected onto a sphere (like in the attached image),
>> >the bottom face of the cube is spread around the rim of the sphere
>> >(the bottom face is the turquoise colored rim).
>> >
>> >It appears to me like the cube is mapped only to the visible
>> hemisphere.
>> >I think this is hardly realistic !?
>> >
>> >Could someone explain why this must be so ?
>> >(without going too deep into projective geometry ;-)
>> >
>> >Thanks in advance, Peter
>> >
>> >
>> >
>> >
>> >
>> > <<sphere.jpg>>
>>
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