Paul Byrne wrote:
> HI Artur,
>
> OrientedShape3D should do what you want. Once you specify the center of
> rotation etc the Java3D runtime will ensure that these shapes always 'face'
> the viewer.

But my understanding of OrientedShape3D is that it turns entire
geometry. This is not what I mean - I need to turn each quad separately,
with it's center staying in same place. Center of quad, not center of
entire geometry.

Imagine shimmering wall made of small bright particles. If you will use
OrientedShape3D it will always face the viewer - while it should stay
aligned to portal. But each single particle has to be 'round' - with
single quad it has to face viewer.

Using separate OrienetedShape3D per particle is out of question for
memory and performance reasons.

Artur

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