Artur Biesiadowski wrote:

> Imagine shimmering wall made of small bright particles. If you will use
> OrientedShape3D it will always face the viewer - while it should stay
> aligned to portal. But each single particle has to be 'round' - with
> single quad it has to face viewer.

Have you looked at Daniel's particle system code in the j3d.org codebase?
It seems to do all these tricks and works really nicely already.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                               - Greg Bear, Slant
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