>
>The RenderingAttributes DepthBufferWriteable, DepthBufferEnable still
>don't have any effect in more complex scenes (don't know why! Guess some
>state sorting problem, as in OpenGL this is only a two-liner)
>

Have you reported this bug before?

>Camera movements and at the same time setModelTransform in postRender() in
>mixedMode still results into fucked up jittering of the Shapes drawn
>in postRender()
>

This is a known issue with the current Java 3D architecture.  The ViewPlatform
transform that is being used at render time is the one that was set the
frame before last.  So, any mixed mode drawing will need to be aware of
this.


Doug Twilleager
Java 3D Team
Sun Microsystems

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