I have been trying to find out how to render 20+ KM of terrain without having the clip set to > 20K. I don't think there is any way to render geometry farther than the clip. The Clip node overrides the view's clip, but does so for all geometry in view. The ModelClip leaf is still bounded by the view's clip.
Our terrain uses an adaptive quadtree and it can easily render nice geometry for miles. One thing I thought about was forcing the further away (and bigger) patches to render before the closer patches. Then disable zbuffer and scale them so that they are within the clip range. Then subsequent geoemtry would draw over it where appropriate. I have not been able to get this to work since scaling always pulls stuff towords the origin, which is not right. The next thought is to render the far off mountains to an offscreen canvas and produce 4 textures which could placed as billboards surrounding the view. Does anyone have a suggestion? Thanks, Dave Yazel =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
