David Yazel wrote: > > I have been trying to find out how to render 20+ KM of terrain without > having the clip set to > 20K. I don't think there is any way to render > geometry farther than the clip. The Clip node overrides the view's clip, > but does so for all geometry in view. The ModelClip leaf is still bounded > by the view's clip.
Perhaps we could cons�der the following: Non linear ZBuffer -Clip plane goes all the way out, but the ZBuffer has different bucket sizes: eg near resolution |<< user defined watershed. far resolution ||||||||||||||||||||||| | | | | new ZBuffer implmentation : ZBufferNonLinear perhaps Or have a quick rendering cycle to draw the clipped components, then another to draw the inside components on top. To make it faster, do not use a ZBuffer, use some other system for these more distant surfaces (back face cull, ZOrder render??). I hope this is useful and not redundant, Chris =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
