Hi All, In my application I've many sphere to be rendered on the screen(as I've been stating for past couple of months). After trying many options the only solution looks possible is sharing the geometry(as all the spheres are going to be same) and putting different shape3Ds into different TransformGroup. The problem here is that TG takes around 2000bytes. Although we just need the translation matrix from it, which would hardly take 50-100 bytes, but it seems TG creates many more objects internally which eat up so much of memory. Is there any way to reduce the size of TG or use something else to translate the geometry.
Thanks, Nitin ---------------------------------------------------------------------------- ------------------------ AS FAR AS THE LAWS OF MATHEMATICS REFER TO REALITY, THEY ARE NOT CERTAIN; AND AS FAR AS THEY ARE CERTAIN, THEY DO NOT REFER TO REALITY. -- Albert Einstein =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
