Hello - I attempting to play with the doppler effect settings in the AuralAttributes Node Component. However, when I set the VelocityScaleFactor to different settings, even ludicrous ones, I notice no difference in sound. Here is the code:
AuralAttributes attributes = new AuralAttributes( ); attributes.setCapability(AuralAttributes.ALLOW_VELOCITY_SCALE_FACTOR_WRITE ); attributes.setCapability (AuralAttributes.ALLOW_VELOCITY_SCALE_FACTOR_READ ); attributes.setCapability( AuralAttributes.ALLOW_ATTRIBUTE_GAIN_READ ); attributes.setCapability( AuralAttributes.ALLOW_ATTRIBUTE_GAIN_WRITE ); attributes.setAttributeGain(1.0f); attributes.setVelocityScaleFactor( 1000000000.0f ); Soundscape scape = new Soundscape(new BoundingSphere(new Point3d(0.0,0.0,0.0), 30000.0), attributes); T1.addChild( scape ); I know that the Soundscape is active - when I change the AttributeGain to 0.0, no sound is outputted. The application has me driving by a police car at a good clip, and it is hard to distinguish any difference between various VelocityScaleFactor settings, though i do have a sensing that the car is behind me once i have passed. Love to hear from anyone with experience in this field. David Refsland _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".