David Refsland wrote:

> Hello -
>
> I attempting to play with the doppler effect settings in the
> AuralAttributes
> Node Component. However, when I set the VelocityScaleFactor to different
> settings, even ludicrous ones, I notice no difference in sound. Here
> is the
> code:
>
> AuralAttributes attributes = new AuralAttributes( );
> attributes.setCapability(AuralAttributes.ALLOW_VELOCITY_SCALE_FACTOR_WRITE
>
> );
> attributes.setCapability
> (AuralAttributes.ALLOW_VELOCITY_SCALE_FACTOR_READ );
> attributes.setCapability( AuralAttributes.ALLOW_ATTRIBUTE_GAIN_READ );
> attributes.setCapability( AuralAttributes.ALLOW_ATTRIBUTE_GAIN_WRITE );
> attributes.setAttributeGain(1.0f);
> attributes.setVelocityScaleFactor( 1000000000.0f );
> Soundscape scape = new  Soundscape(new BoundingSphere(new
> Point3d(0.0,0.0,0.0), 30000.0), attributes);
>
> T1.addChild( scape );
>
> I know that the Soundscape is active - when I change the AttributeGain to
> 0.0, no sound is outputted. The application has me driving by a police
> car
> at a good clip, and it is hard to distinguish any difference between
> various
> VelocityScaleFactor settings, though i do have a sensing that the car is
> behind me once i have passed. Love to hear from anyone with experience in
> this field.
>
> David Refsland


I dont think doppler is implemented. Never heard of any who got it to
work...

Nikolai

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