David Refsland wrote: > Hello - > > I attempting to play with the doppler effect settings in the > AuralAttributes > Node Component. However, when I set the VelocityScaleFactor to different > settings, even ludicrous ones, I notice no difference in sound. Here > is the > code: > > AuralAttributes attributes = new AuralAttributes( ); > attributes.setCapability(AuralAttributes.ALLOW_VELOCITY_SCALE_FACTOR_WRITE > > ); > attributes.setCapability > (AuralAttributes.ALLOW_VELOCITY_SCALE_FACTOR_READ ); > attributes.setCapability( AuralAttributes.ALLOW_ATTRIBUTE_GAIN_READ ); > attributes.setCapability( AuralAttributes.ALLOW_ATTRIBUTE_GAIN_WRITE ); > attributes.setAttributeGain(1.0f); > attributes.setVelocityScaleFactor( 1000000000.0f ); > Soundscape scape = new Soundscape(new BoundingSphere(new > Point3d(0.0,0.0,0.0), 30000.0), attributes); > > T1.addChild( scape ); > > I know that the Soundscape is active - when I change the AttributeGain to > 0.0, no sound is outputted. The application has me driving by a police > car > at a good clip, and it is hard to distinguish any difference between > various > VelocityScaleFactor settings, though i do have a sensing that the car is > behind me once i have passed. Love to hear from anyone with experience in > this field. > > David Refsland
I dont think doppler is implemented. Never heard of any who got it to work... Nikolai =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".