Picking should find non-visible geometry.  It sounds like you
have found a bug.  Send us a test case if you can.

Doug.


>
>I'm stuck. For once I can't work out how to convince Java3D to do
>something that I would really like to be able to do. Hopefully someone
>has some bright idea that I've missed.
>
>VRML defines a node called Collision which allows a user to either turn
>off collision avoidance/terrain following (it is on by default in VRML)
>and/or to provide proxy objects for collision handling. The proxy would
>be used to simplify a complex object like a mesh into something simple,
>like a box.
>
>My basic problem is that in Xj3D we do everything through picking.
>Navigation is performed using a pick on the rendering scene graph each
>frame. This is great when you have real geometry, but when you want to
>not use real geometry, but instead use the proxy geometry, things get
>complex. I can't seem to find a way of putting the proxy geometry into
>the scene and have it be used as the target for picking and not have it
>render. From what I can determine, picking only works on objects that
>are rendered. For example, if I put in geometry as a proxy and set the
>rendering attributes to be not rendered (which is a real pain as the
>appearance may be many levels down from the top of the proxy) the
>picking seems to fail to find the proxy object. It's hard to tell from
>the documentation whether or not this is a good thing.
>
>Anyone have some insights or pontifications about how to go about this?
>
>--
>Justin Couch                         http://www.vlc.com.au/~justin/
>Java Architect & Bit Twiddler              http://www.yumetech.com/
>Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
>-------------------------------------------------------------------
>"Humanism is dead. Animals think, feel; so do machines now.
>Neither man nor woman is the measure of all things. Every organism
>processes data according to its domain, its environment; you, with
>all your brains, would be useless in a mouse's universe..."
>                                               - Greg Bear, Slant
>-------------------------------------------------------------------
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