wait and see...
Thanks.

----- Original Message -----
From: "Sch�fer, Peter" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, May 27, 2002 11:48 AM
Subject: Re: [JAVA3D] accurate collision detector.


> >
> > -----Original Message-----
> > From: Olivier Tassy [mailto:[EMAIL PROTECTED]]
> > Sent: Montag, 27. Mai 2002 11:50
> > To: [EMAIL PROTECTED]
> > Subject: [JAVA3D] accurate collision detector.
> >
> >
> > Hi,
> > I have a shape3d wich move through a set of 3d objects close to each
> other.
> > I have to use this shape as the arming object for a collision detector.
> > When I use a WakeupOnCollisionEntry and a WakeupOnCollisionExit, I just
> detect the first and the last > > collision.
> > How can I detect each collision.
>
> you can't :-(
>
> I had the same problem and this is what Kelvin Chung told me:
>
>         This is the current collision behavior that we implement.
>         Since we must get a collision entry event in order to get a
> collision
>         exit event form the same target. Also in current implementation
>         WakeupOnCollisionEntry will not get another event until it
>         exit from collison state.
>
>         Yes it would be nice if it can detect multiple collision
>         from other objects as mention in your description.
>         However this will not address in v1.3 release.
>
> > thanks for your help.
> > Olivier.
>
>
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