wait and see... Thanks. ----- Original Message ----- From: "Sch�fer, Peter" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, May 27, 2002 11:48 AM Subject: Re: [JAVA3D] accurate collision detector.
> > > > -----Original Message----- > > From: Olivier Tassy [mailto:[EMAIL PROTECTED]] > > Sent: Montag, 27. Mai 2002 11:50 > > To: [EMAIL PROTECTED] > > Subject: [JAVA3D] accurate collision detector. > > > > > > Hi, > > I have a shape3d wich move through a set of 3d objects close to each > other. > > I have to use this shape as the arming object for a collision detector. > > When I use a WakeupOnCollisionEntry and a WakeupOnCollisionExit, I just > detect the first and the last > > collision. > > How can I detect each collision. > > you can't :-( > > I had the same problem and this is what Kelvin Chung told me: > > This is the current collision behavior that we implement. > Since we must get a collision entry event in order to get a > collision > exit event form the same target. Also in current implementation > WakeupOnCollisionEntry will not get another event until it > exit from collison state. > > Yes it would be nice if it can detect multiple collision > from other objects as mention in your description. > However this will not address in v1.3 release. > > > thanks for your help. > > Olivier. > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
