I am wanting to place a 2048x1024 size image in the scene. I place the image
on a flat plane on the xy-axis, from 0 to 1. The image appears fine.
But, when I increase the size of the plane, the image tiles itself on the
plane.
Question: Is there anyway to stop this tiling effect, and force the image to
strech to
the size of the plane? (other than scaling, I want to create larger
geometry).
Thanks for your help!
-Zak
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