Zak,

Use Texture.CLAMP instead of Texture.WRAP and call
Texture.setBoundaryModeS/T.

Sincerely,

Daniel Selman

Author - "Java 3D Programming"
http://www.manning.com/selman

-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Zak Nixon
Sent: Thursday, May 30, 2002 11:25 AM
To: [EMAIL PROTECTED]
Subject: Texturing (tiling)


I am wanting to place a 2048x1024 size image in the scene. I place the image
on a flat plane on the xy-axis, from 0 to 1. The image appears fine.
But, when I increase the size of the plane, the image tiles itself on the
plane.
Question: Is there anyway to stop this tiling effect, and force the image to
strech to
            the size of the plane? (other than scaling, I want to create
larger
geometry).

Thanks for your help!

-Zak

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