Zak, Use Texture.CLAMP instead of Texture.WRAP and call Texture.setBoundaryModeS/T.
Sincerely, Daniel Selman Author - "Java 3D Programming" http://www.manning.com/selman -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Zak Nixon Sent: Thursday, May 30, 2002 11:25 AM To: [EMAIL PROTECTED] Subject: Texturing (tiling) I am wanting to place a 2048x1024 size image in the scene. I place the image on a flat plane on the xy-axis, from 0 to 1. The image appears fine. But, when I increase the size of the plane, the image tiles itself on the plane. Question: Is there anyway to stop this tiling effect, and force the image to strech to the size of the plane? (other than scaling, I want to create larger geometry). Thanks for your help! -Zak =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
