Hi all!

Are there any means to obtain rendering statistics from Java3D? How many
shapes are actually culled/not-culled? How many triangles are rendered? How
many textures have been activated?

Can I use profiler for that?

Has anybody instrumented code for that?

If not, does anybody know about tools that allows this kind of measurement
on the OGL/D3D level? Kind of IPEAK or such?

How do you people tune your Java3D apps?

Hoping for some hints,

- J

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