Charmaine Lee wrote: > It is a limitation with multipass texturing in Java3D1.3. > TextureAttributes.COMBINE is not supported with multipass > texturing, ie, if number of texture unit states > number > of texture units supported by the hw, TextureAttributes.COMBINE > will fall back to REPLACE.
And textureUnitStateMax Canvas3D property will give this number, or some kind of total number of unit texture states for non-combine combinations ? If former, then how can I detect how many units can I use safely with .COMBINE ? Artur =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
