Charmaine Lee wrote:

>         It is a limitation with multipass texturing in Java3D1.3.
>         TextureAttributes.COMBINE is not supported with multipass
>         texturing, ie, if number of texture unit states > number
>         of texture units supported by the hw, TextureAttributes.COMBINE
>         will fall back to REPLACE.

And textureUnitStateMax Canvas3D property will give this number, or some
kind of total number of unit texture states for non-combine combinations
? If former, then how can I detect how many units can I use safely with
.COMBINE ?

Artur

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