Hi Artur! > (...) To get light color/intensity you would need to add another stage and > multiply everything by constant light color.
And thats exactly the problem. What me and the other people discussing this would like to do is ... - take a spaceship hull part - light it correctly, using scene lighting (e.g. a sun-like point light source) - texture it correctly - incorporate a bump-map to make it look better ... and as you've just pointed out, another stage is needed for this. We just wanted to find out if it is at all possible to do it without another stage. It seems that this is not possible. Bad luck. Again, problem is that bumpmapping takes a completely artificial light vector which has nothing to do with the scene lights, even if you take the object vertex colors as an input (nice trick, by the way!) instead of the blend color. It still gets interpreted as a 3D vector. Cheers Wolfgang =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".