Hi Artur!

> (...) To get light color/intensity you would need to add another stage and
> multiply everything by constant light color.

And thats exactly the problem. What me and the other people discussing this
would like to do is ...

 - take a spaceship hull part
 - light it correctly, using scene lighting (e.g. a sun-like point light
source)
 - texture it correctly
 - incorporate a bump-map to make it look better

... and as you've just pointed out, another stage is needed for this. We
just wanted to find out if it is at
all possible to do it without another stage. It seems that this is not
possible. Bad luck.

Again, problem is that bumpmapping takes a completely artificial light
vector which has nothing to do with the
scene lights, even if you take the object vertex colors as an input (nice
trick, by the way!) instead of the
blend color. It still gets interpreted as a 3D vector.

Cheers

Wolfgang

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