Seeing is believing ... awaiting your demo :-)))

Beside, mine should be finished soon, too.

Cheers, and big thanks for the input

Wolfgang

-----Ursprungliche Nachricht-----
Von: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]Im Auftrag von Artur Biesiadowski
Gesendet: Montag, 03. Juni 2002 13:33
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] AW: [JAVA3D] dot3 + color + texture


Wolfgang Kienreich wrote:


> Again, problem is that bumpmapping takes a completely artificial light
> vector which has nothing to do with the
> scene lights, even if you take the object vertex colors as an input (nice
> trick, by the way!) instead of the
> blend color.

No, to implement bumpmap you have to decide on one light and put normal
of vertex compared to direction light in each vertex 'color'. Then
bumpmap is computed against this light. You do not use default light
operations with bumpmap (at least with basic bumpmap I'm talking about
here).

You need to recompute direction to light on each frame (or at least at
each important light or object movement).

So, in my opinion it does not look like that
  - light it correctly, using scene lighting (e.g. a sun-like point light
source)
  - texture it correctly
  - incorporate a bump-map to make it look better

but just
- light it using only single light direction using bumpmap
- texture it correctly
- optionally multiply it by above single light to get light color/intensity

My point is that bumpmap _replaces_ diffuse lightning step for main
light, not modifies it.

Maybe I'll try to cook up some demo to show it better (and to test if
I'm right - I have never done this ;) )


Artur

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