You can get a SimpleUniverse view transform group from: SimpleUniverse mUniverse;
mUniverse.getViewingPlatform().getMultiTransformGroup().getTransformGroup(0); >From here, you can apply a positive z-axis transform to it to move the camera back >(the origin position looks down the negative z-axis). Sean > -----Original Message----- > From: Vidya Sagar [mailto:[EMAIL PROTECTED]] > Sent: Monday, June 03, 2002 2:58 PM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] How to change the camera position > > > Hi all, > I want to move my camera 5 units back from the > original position. Could anyone give me any hints or > sample code of how to do this? > > At present I am using the following sample code: > > > GraphicsConfiguration config = > SimpleUniverse.getPreferredConfiguration(); > Canvas3D canvas3D = new Canvas3D(config); > SimpleUniverse simpleU = new SimpleUniverse(canvas3D); > View view = new View(); > view.setProjectionPolicy(View.PERSPECTIVE_PROJECTION); > view.setFrontClipDistance(0.1); > view.setBackClipDistance(100.0); > > simpleU.getViewingPlatform().setNominalViewingTransform(); > > Thanks in advance, > Sagar. > > __________________________________________________ > Do You Yahoo!? > Yahoo! - Official partner of 2002 FIFA World Cup > http://fifaworldcup.yahoo.com > > ============================================================== > ============= > To unsubscribe, send email to [EMAIL PROTECTED] and > include in the body > of the message "signoff JAVA3D-INTEREST". For general help, > send email to > [EMAIL PROTECTED] and include in the body of the message "help". > ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
