Hello:
the setNominalViewingTransform() put the camera 2.4 meters back in the Z axis. For 
putting the camera in another position I am using the folloging code:

  TransformGroup VpTG = simpleU.getViewingPlatform().getViewPlatformTransform();

  float Zcamera = 12; //put the camera 12 meters back
  Transform3D Trfcamera = new Transform3D();
  Trfcamera.setTranslation(new Vector3f(0.0f, 0.0f, Zcamera));  
  VpTG.setTransform( Trfcamera );

Hope it was useful.

Rafael Pereira
   Software bricklayer :-) 

-----Mensaje original-----
De: Vidya Sagar [mailto:[EMAIL PROTECTED]]
Enviado el: lunes, 03 de junio de 2002 23:58
Para: [EMAIL PROTECTED]
Asunto: [JAVA3D] How to change the camera position


Hi all,
       I want to move my camera 5 units back from the
original position. Could anyone give me any hints or
sample code of how to do this?

At present I am using the following sample code:


GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
Canvas3D canvas3D = new Canvas3D(config);
SimpleUniverse simpleU = new SimpleUniverse(canvas3D);
View view = new View();
view.setProjectionPolicy(View.PERSPECTIVE_PROJECTION);
view.setFrontClipDistance(0.1);
view.setBackClipDistance(100.0);

simpleU.getViewingPlatform().setNominalViewingTransform();

Thanks in advance,
Sagar.

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