Hi, I'm trying to find the closest intersection point between the mouse position and a huge (700, 000 vertices) Shape3D.
What is the best approach to try to find the closest intersection point as fast as possible. I have tried the com.sun.j3d.utils.picking classes, but for this size they seem a bit slow, but they find the local coordinates correctly. I also tested the IntersectionUtils from org.j3d.geom. They seemed faster, but instead I have problems getting them to work correctly. So I have one that's slow but correct and one that's fast but not working :-) How do one best organize the scenegraph with such a large Shape3D for best picking performance? Do you have 70 Shape3Ds with 10000 vertices or 1 Shape3D with 70 geometries or a single GeometryArray? Any ideas, thoughts or examples are greatly appricated. Best Regards, Roger Berggren =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
