Enrique Dumas wrote:

>
>Hello,
>"I also tested the IntersectionUtils from org.j3d.geom. They seemed
>faster, but instead I have problems getting them to work correctly."
>
>I used IntersectionUtils class sucessfully in my app, so perhaps I can help
>you.
>
That would be appreciated :-)

I think my problem is that I don't understand the vworldTransform argument.
I'm not sure which transform (from what to what) should be inserted here.

It could also be because I'm going from mouse x, y coordinates,
inserting origin
and direction in the 'wrong' coordinate system.

A simple example would be nice, NavigationHandler is to big to examplify the
use of IntersectionUtils in a simple way.

>What sort of geometry is used for your shape3D ? (trianglearray,
>trianglestriparray, ...)
>
I was using a TriangleStripArray, but it seems like there is a bug in
the offset calculation, so I have also tested using TriangleArray.

>In my case, I added a method in IntersectionUtils class who computes
>intersection with a triangle
>and I make some tests with a subset of triangles containing the point of
>intersection with the ray and the shape
>
OK, did you do this to speed up the calculation, or was there other
reasons why you needed theese modifications?

>________________________________________________________________________
>  Roger Berggren <[EMAIL PROTECTED]> wrote: Hi,
>
>I'm trying to find the closest intersection point between the mouse
>position and a huge (700, 000 vertices) Shape3D.
>
>What is the best approach to try to find the closest intersection
>point as fast as possible.
>
>I have tried the com.sun.j3d.utils.picking classes, but for this size
>they seem a bit slow, but they find the local coordinates correctly.
>
>I also tested the IntersectionUtils from org.j3d.geom. They seemed
>faster, but instead I have problems getting them to work correctly.
>
>So I have one that's slow but correct and one that's fast but
>not working :-)
>
>How do one best organize the scenegraph with such a large
>Shape3D for best picking performance?
>
>Do you have 70 Shape3Ds with 10000 vertices or
>1 Shape3D with 70 geometries or a single GeometryArray?
>
>Any ideas, thoughts or examples are greatly appricated.
>
>Best Regards,
>
>Roger Berggren
>
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