Dear Mark, > > What are the differences between the physical and > > the virtual world (or physical and virtual coordinates) ? > > For most Java 3D programming you won't need to know much about physical > coordinates. About the only place it comes up for most people is in the > policies for the front and back clip planes, which unfortunately default to > PHYSICAL_EYE. If you set these policies to VIRTUAL_EYE you can pretty much > just operate in the virtual world space. > > Physical coordinates relate to objects in the physical world such as screens > and the position of the user's eyes. ...
That was really usefull information, which should make it's way into the JavaDocs! > If you have more specific questions just let us know. I have no actual demand, but some day I would really like to see depicted and explained all the possibilities that are able to setup with Java3D, i.e. the 1 to N relationships between ViewingPlatform ----> Viewers ----> Canvas3Ds etc. Thanks Georg ___ ___ | + | |__ Georg Rehfeld Woltmanstr. 12 20097 Hamburg |_|_\ |___ [EMAIL PROTECTED] +49 (40) 23 53 27 10 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
