Dear Mark,

> > What are the differences between the physical and
> > the virtual world (or physical and virtual coordinates) ?
>
> For most Java 3D programming you won't need to know much about physical
> coordinates.  About the only place it comes up for most people is in the
> policies for the front and back clip planes, which unfortunately default to
> PHYSICAL_EYE.  If you set these policies to VIRTUAL_EYE you can pretty much
> just operate in the virtual world space.
>
> Physical coordinates relate to objects in the physical world such as screens
> and the position of the user's eyes.  ...

That was really usefull information, which should make it's way
into the JavaDocs!

> If you have more specific questions just let us know.

I have no actual demand, but some day I would really like to see
depicted and explained all the possibilities that are able to
setup with Java3D, i.e. the 1 to N relationships between
ViewingPlatform ----> Viewers ----> Canvas3Ds etc.

Thanks

Georg
 ___   ___
| + | |__    Georg Rehfeld      Woltmanstr. 12     20097 Hamburg
|_|_\ |___   [EMAIL PROTECTED]           +49 (40) 23 53 27 10

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