....
"If you have more specific questions just let us know.
-- Mark Hood"

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Thank you for your information, Mark. Very useful.

Now here is my specific question:

Like many other people in this list, I'm working with
terrains and landscapes. My application renders rectangular
areas of several square kilometers. However, it seems
like being a much smaller area when you see the terrain
rendered into the Canvas3D and when you navigate throw it.

I would like the terrain surface looks like very
much longer than it actually does. In other words:
I need more "amplitude or extension sensation".

Must I trasform the whole scene with a scale factor in a
TransformGroup node?

Or is it possible to modify the view in such a way to do this?

Which of this two approaches render faster?

Thanks in advance.

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