Hi Doug

> OpenGL error are mostly ignored - at least for rendering calls.  It would
> be very expensive, performance wise, to look for errors after every OpenGL
> call.  And because java doesn't have an enumeration type, it can sometimes
> be very hard to track certain kinds of API errors.

How about a Debug-Modus then? (If there isn't already one haven't checked
this yet). Sometimes it's very hard to track down problems when the visual
stays black.

EOF,
 J.D.

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