Hi Doug > OpenGL error are mostly ignored - at least for rendering calls. It would > be very expensive, performance wise, to look for errors after every OpenGL > call. And because java doesn't have an enumeration type, it can sometimes > be very hard to track certain kinds of API errors.
How about a Debug-Modus then? (If there isn't already one haven't checked this yet). Sometimes it's very hard to track down problems when the visual stays black. EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
