this.
Doug Twilleager
Java 3D Team
Sun Microsystems
Joachim Diepstraten wrote:
[EMAIL PROTECTED]">Hi DougOpenGL error are mostly ignored - at least for rendering calls. It would
be very expensive, performance wise, to look for errors after every OpenGL
call. And because java doesn't have an enumeration type, it can sometimes
be very hard to track certain kinds of API errors.
How about a Debug-Modus then? (If there isn't already one haven't checked
this yet). Sometimes it's very hard to track down problems when the visual
stays black.
EOF,
J.D.
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