Can you confirm that the BranchGroup picking methods are using bounding
reps for their intersection routines(my tests seem to indicate Spheres),
if so, is it the ones set from setBounds or setCollisionBounds or
something else?  Also, is there anyway to change this to use the actual
geometry as in the picking utils, or should you just use those if you
need that functionality?

--
Alan Hudson
President: Yumetech, Inc.                      http://www.yumetech.com/
Web3D Open Source Chair        http://www.web3d.org/TaskGroups/source/

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