Can you confirm that the BranchGroup picking methods are using bounding reps for their intersection routines(my tests seem to indicate Spheres), if so, is it the ones set from setBounds or setCollisionBounds or something else? Also, is there anyway to change this to use the actual geometry as in the picking utils, or should you just use those if you need that functionality?
-- Alan Hudson President: Yumetech, Inc. http://www.yumetech.com/ Web3D Open Source Chair http://www.web3d.org/TaskGroups/source/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".