Hi Alan,

  BranchGroup picking methods are same as
Locale picking method except the resulting
Shape return is under that BranchGroup.

  Both pickShape will check with Geometry
internal compute bounds (which is a BoundingBox)
if Node setBoundsAutoCompute is true (by default).
Otherwie geometry will use the one set by user
through

Node setBounds(Bounds bounds)

during intersection test with pickShape.

Collision bounds is not used for picking.

Picking with actual geometry is not in the core API
but we can use picking utility to achieve it.

Thanks.

- Kelvin
-------------
Java 3D Team
Sun Microsystems Inc.


>Date: Mon, 10 Jun 2002 10:10:46 -0700
>From: Giles <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Picking Documentation
>To: [EMAIL PROTECTED]
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>Can you confirm that the BranchGroup picking methods are using bounding
>reps for their intersection routines(my tests seem to indicate Spheres),
>if so, is it the ones set from setBounds or setCollisionBounds or
>something else?  Also, is there anyway to change this to use the actual
>geometry as in the picking utils, or should you just use those if you
>need that functionality?
>
>--
>Alan Hudson
>President: Yumetech, Inc.                      http://www.yumetech.com/
>Web3D Open Source Chair        http://www.web3d.org/TaskGroups/source/
>
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