Title: Background Node/objects and Fog

If I'm not shunned from the list for the console comments I just posted (lol), I have a question...

Has anyone been able to work around fog not showing up on background nodes, or absolutely showing on everything else?  I should also ask is there even an advantage to using a background node, compared to translating your background geometry manually?   Is a background node shape  equidistant from the viewpoint, and therefore would have fog applied evenly over it's entire area?  Will cousin Bill find true love?

More specifically, I want to control fog over certain objects, and I don't want my sun/moon/cloud/etc oriented shape 3d's to be fogged... and it gets very tricky to keep those objects close enough to not be fogged, but far enough not to sink into terrain or other objects... I've seen some leaf references in the docs but not sure how they work... so really I want the fogging to skip them.  And I don't want them to be part of the background nodes (I can't seem to get that to work with orientedshape3d's).


Scott

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