geometry scene graph.
To get better control of fog application, try using the scoping methods in the Fog nodes.
This will allow you to limit their scope to certain subgraphs.
And, we didn't put OrientedShape3D in the list of invallid background geometry nodes,
but they will not work as expected because of transform issues.
Doug Twilleager
Java 3D Team
Sun Microsystems
Smith, Daniel wrote:
[EMAIL PROTECTED]">If I'm not shunned from the list for the console comments I just posted (lol), I have a question...
Has anyone been able to work around fog not showing up on background nodes, or absolutely showing on everything else? I should also ask is there even an advantage to using a background node, compared to translating your background geometry manually? Is a background node shape equidistant from the viewpoint, and therefore would have fog applied evenly over it's entire area? Will cousin Bill find true love?
More specifically, I want to control fog over certain objects, and I don't want my sun/moon/cloud/etc oriented shape 3d's to be fogged... and it gets very tricky to keep those objects close enough to not be fogged, but far enough not to sink into terrain or other objects... I've seen some leaf references in the docs but not sure how they work... so really I want the fogging to skip them. And I don't want them to be part of the background nodes (I can't seem to get that to work with orientedshape3d's).
Scott
