Dear all,

I have read several papers on occlusion culling. I am thinking to use
object-space occlusion since in java3d, one can maneuver the objects only
by swtich node.  I am still confused about how does a spacial octree using
object bound volume work. Am I correct that all the objects in the scene
need to be sorted front to back for the current view to build the octree
before being rendered? What is in the octree and how to build it
efficiently? How to choose occluders? Could anyone explain it more in
detail, or give a simple example, or point me to some good reference, please?

Thanks a lot!

Lan Wu-Cavener
Dept. of Landscape Architecture

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