Dear all, I have read several papers on occlusion culling. I am thinking to use object-space occlusion since in java3d, one can maneuver the objects only by swtich node. I am still confused about how does a spacial octree using object bound volume work. Am I correct that all the objects in the scene need to be sorted front to back for the current view to build the octree before being rendered? What is in the octree and how to build it efficiently? How to choose occluders? Could anyone explain it more in detail, or give a simple example, or point me to some good reference, please?
Thanks a lot! Lan Wu-Cavener Dept. of Landscape Architecture =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
