Gamasutra.com, or flipCode.com, are great sources for "game programming" articles. 
Here's one from Gamasutra about occlusion culling...

http://www.gamasutra.com/features/19991109/moller_haines_02.htm

Sean


> -----Original Message-----
> From: Lan Wu-Cavener [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, June 13, 2002 6:52 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] octree with object bound volumn and 
> occlusion culling
> 
> 
> Dear all,
> 
> I have read several papers on occlusion culling. I am thinking to use
> object-space occlusion since in java3d, one can maneuver the 
> objects only
> by swtich node.  I am still confused about how does a spacial 
> octree using
> object bound volume work. Am I correct that all the objects 
> in the scene
> need to be sorted front to back for the current view to build 
> the octree
> before being rendered? What is in the octree and how to build it
> efficiently? How to choose occluders? Could anyone explain it more in
> detail, or give a simple example, or point me to some good 
> reference, please?
> 
> Thanks a lot!
> 
> Lan Wu-Cavener
> Dept. of Landscape Architecture
> 
> ==============================================================
> =============
> To unsubscribe, send email to [EMAIL PROTECTED] and 
> include in the body
> of the message "signoff JAVA3D-INTEREST".  For general help, 
> send email to
> [EMAIL PROTECTED] and include in the body of the message "help".
> 

==========================================================================To 
unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to