Gamasutra.com, or flipCode.com, are great sources for "game programming" articles. Here's one from Gamasutra about occlusion culling...
http://www.gamasutra.com/features/19991109/moller_haines_02.htm Sean > -----Original Message----- > From: Lan Wu-Cavener [mailto:[EMAIL PROTECTED]] > Sent: Thursday, June 13, 2002 6:52 AM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] octree with object bound volumn and > occlusion culling > > > Dear all, > > I have read several papers on occlusion culling. I am thinking to use > object-space occlusion since in java3d, one can maneuver the > objects only > by swtich node. I am still confused about how does a spacial > octree using > object bound volume work. Am I correct that all the objects > in the scene > need to be sorted front to back for the current view to build > the octree > before being rendered? What is in the octree and how to build it > efficiently? How to choose occluders? Could anyone explain it more in > detail, or give a simple example, or point me to some good > reference, please? > > Thanks a lot! > > Lan Wu-Cavener > Dept. of Landscape Architecture > > ============================================================== > ============= > To unsubscribe, send email to [EMAIL PROTECTED] and > include in the body > of the message "signoff JAVA3D-INTEREST". For general help, > send email to > [EMAIL PROTECTED] and include in the body of the message "help". > ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
