Reposting this with a more appropriate subject line. ----- Original Message ----- From: "Kevin J. Duling" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 13, 2002 10:03 AM Subject: Re: [JAVA3D] Full Screen Exclusive Mode
> This may be a known issue and there may be a workaround for this, but I > can't find it. The Java3D archives search engine is currently down or > unresponsive. > > Jeremy's demo is producing exceptions under Win2k 384 Meg, Java3D 1.3 Beta2, > DirectX 8.1 (4.08.01.0881), Java 1.4.0 with an ATI Rage128 VR 32 Meg (driver > version 5.0.0.124). I've tried both the Java3D DirectX Runtime and the > OpenGL runtime. Logs are attached. > > The application enters fullscreen mode, shows the menu and, under DirectX, > terminates. Under OpenGL, the application hangs or the screen doesn't > update. I have to give the machine the three-fingered-salute to get the > Task Manager up. By then, I can see that the app has exited. Then > sometimes, but not always, my screen returns to the original resolution. > > The application runs fine in windowed mode. > > > ----- Original Message ----- > From: "Jeremy Booth" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Wednesday, June 12, 2002 11:37 AM > Subject: Re: [JAVA3D] Full Screen Exclusive Mode > > > > Kevin J. Duling wrote: > > > Is that demo publicly available? > > > > > > > > > It is now, http://www.computerbooth.com/j3d/ > > > > Jeremy > > > > -- > > ________________________________________________________ > > > > PGP key is here -> http://www.computerbooth.com/pgp.html > > > > * If debugging is the process of removing bugs, then programming must be > > the process of putting them in. > > > > > =========================================================================== > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > body > > of the message "signoff JAVA3D-INTEREST". For general help, send email to > > [EMAIL PROTECTED] and include in the body of the message "help". > > >
hs_err_pid1052-directx.log
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hs_err_pid1640-opengl.log
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