> Date:         Thu, 13 Jun 2002 14:55:22 -0500
> From: Zak Nixon <[EMAIL PROTECTED]>
>
> I have some platform geometry that is added to the viewing platform.  Now if
> i try to look at objects, the Platgeometry goes behind it. Is there anyway to
> make the platform geometry always be seen no matter how close the viewer is
> to the viewed geometry?

There isn't any way to do this.  You can always get arbitrarily close enough to
some object in the virtual world so that it intersects with the geometry
attached to the view platform.  If have something like a gun sight or a vehicle
dashboard as the platform geometry then you need to use a collision mechanism
of some sort to ensure that when the platform geometry bumps into something it
stops the view platform from progressing further in that direction.

Perhaps you don't really want the platform geometry to be real 3D objects that
are a part of virtual world -- then a 2D overlay over the 3D scene might be
more appropriate.  If that's the case you might want to check out the
org.j3d.geom.overlay package available from j3d.org.

-- Mark Hood

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