How can I make my textures face "out" of my objects- they all seem to just want to 
point along the Z- direction so any faces I create that are at 90 degrees to this just 
don't show properly at all.

Basically, I've got my object created like this:

 int[] stripCounts= new int[2];
            stripCounts[0]=4;
            stripCounts[1]=4;
 int[] contourCount=new int[2];
            contourCount[0]=1;
            contourCount[1]=1;
  Point3f[] pts=new Point3f[8];
         // front
            pts[0]=A;
            pts[1]=B;
            pts[2]=C;
            pts[3]=D;
         // back
            pts[4]=D;
            pts[5]=C;
            pts[6]=B;
            pts[7]=A;

  GeometryInfo gi = new GeometryInfo(GeometryInfo.POLYGON_ARRAY);
        gi.setCoordinates(pts);
        gi.setStripCounts(stripCounts);
        gi.setContourCounts(contourCount);

I know I need to set my texture arrays next, but I can't work out enough from the docs 
and various books I have around to make them work. I can create an array of floating 
points that loads fine as a texture co-ordinate set, like this:

float[] textco = { 0.0f, 0.0f, 1.00f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f,
                           1.0f, 1.0f, 0.00f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f};
gi.setTextureCoordinateParams(1, 2);
gi.setTextureCoordinates( 0, textco );

The problem is that I don't actually understand where these points are mapping to- I 
am still a bit new to the language of 3d programming ( I'm fine with the concepts, but 
I don't always know the names ) so I'm finding it very tricky to actually match one to 
the other.

 For a set of points like:

A = (0.0, 1.0, 0.0)
B = (0.0, 2.0, 0.0)
C = (0.0, 2.0, 4.0)
D = (0.0, 1.0, 4.0)

I just get a cross section of the texture right along the face.

I know this is probably another a really obvious question but how does the co-ordinate 
mapping work?

thanks,

-ben


---------------------------------------
Ben Moxon
newview communications limited
[t] 01483 845394
[e] [EMAIL PROTECTED]
[w] www.newview.co.uk

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