Hi Shawn, Here is some code: // To rotate, translate and zoom the viewPlatform with OrbitBehavior is faster // than rotate, translate and zoom the complicated objects with Mouse Behaviors simpleU = new SimpleUniverse(canvas3D); ... orbitBehavior = new OrbitBehavior(canvas3D, OrbitBehavior.PROPORTIONAL_ZOOM | OrbitBehavior.REVERSE_ALL); orbitBehavior.setSchedulingBounds( infiniteBounds ); simpleU.getViewingPlatform().setViewPlatformBehavior( orbitBehavior );
Paula Sanchez [EMAIL PROTECTED] The fear of God is the beginning of knowledge. St. Ivo On Fri, 14 Jun 2002, Shawn Harrison wrote: > Date: Fri, 14 Jun 2002 11:56:15 -0700 > From: Shawn Harrison <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] > Subject: [JAVA3D] View manipulation > > I'm designing a simulation model using Java3d to render the results. Does > anyone know of, or have an example of a user interface to move the view > around and view other parts of the virtual world easily. Just looking for > some hints for how to make it easy to interact with the rendering and input > changes to the display. > > Shawn Harrison > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
