Hi Shawn,

Here is some code:
// To rotate, translate and zoom the viewPlatform with OrbitBehavior is
faster
// than rotate, translate and zoom the complicated objects with Mouse Behaviors
simpleU = new SimpleUniverse(canvas3D);
...
orbitBehavior = new OrbitBehavior(canvas3D,
OrbitBehavior.PROPORTIONAL_ZOOM | OrbitBehavior.REVERSE_ALL);
orbitBehavior.setSchedulingBounds( infiniteBounds );
simpleU.getViewingPlatform().setViewPlatformBehavior( orbitBehavior );

Paula Sanchez
[EMAIL PROTECTED]

The fear of God is the beginning of knowledge.  St. Ivo

On Fri, 14 Jun 2002, Shawn Harrison wrote:

> Date: Fri, 14 Jun 2002 11:56:15 -0700
> From: Shawn Harrison <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] View manipulation
>
> I'm designing a simulation model using Java3d to render the results.  Does
> anyone know of, or have an example of a user interface to move the view
> around and view other parts of the virtual world easily.  Just looking for
> some hints for how to make it easy to interact with the rendering and input
> changes to the display.
>
> Shawn Harrison
>
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